Stats

#dragonautochess

Name

The unique name of the unit.

Mesh

The 3D model of the units.

Health

^c166af

The amount of damage a unit can withstand before dying.

Health per level

The additional health a player unit gains on [[ Level Up | level up ]] and an enemy unit gains on each stage.

Damage

The range of minimum and maximum damage the unit deals on an attack. Damage dealt and taken influences the [[ Stats#^86d263 | cooldown ]] of the abilities of the unit

Damage per level

The additional damage a player unit gains on [[ Level Up | level up ]] and an enemy unit gains on each stage.

Attack Speed

Is the time that has to pass between attacks.

NOT THE NUMBER OF ATTACKS PER SECOND!

The amount of time shaved off a player unit gets on [[ Level Up | level up ]] and an enemy unit gets on each stage.

Armor

Armor is a flat amount of damage reduced from each attack. Does not reduce damage from abilities.

Armor per level

The additional armor a player unit gains on [[ Level Up | level up ]] and an enemy unit gains on each stage.

CD Reduction on Hit

^86d263 When the unit hits or gets hit, the abilities cooldown is reduced by the percentage of the damage done/taken relative to the maximum damage multiplied by this value:

CD Reduction * (damage / max damage)

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