Stats
#dragonautochess
Name
The unique name of the unit.
Mesh
The 3D model of the units.
Health
^c166af
The amount of damage a unit can withstand before dying.
Health per level
The additional health a player unit gains on [[ Level Up | level up ]] and an enemy unit gains on each stage.
Damage
The range of minimum and maximum damage the unit deals on an attack. Damage dealt and taken influences the [[ Stats#^86d263 | cooldown ]] of the abilities of the unit
Damage per level
The additional damage a player unit gains on [[ Level Up | level up ]] and an enemy unit gains on each stage.
Attack Speed
Is the time that has to pass between attacks.
NOT THE NUMBER OF ATTACKS PER SECOND!
The amount of time shaved off a player unit gets on [[ Level Up | level up ]] and an enemy unit gets on each stage.
Armor
Armor is a flat amount of damage reduced from each attack. Does not reduce damage from abilities.
Armor per level
The additional armor a player unit gains on [[ Level Up | level up ]] and an enemy unit gains on each stage.
CD Reduction on Hit
^86d263 When the unit hits or gets hit, the abilities cooldown is reduced by the percentage of the damage done/taken relative to the maximum damage multiplied by this value:
CD Reduction * (damage / max damage)