High design

#dragonautochess

Dragon Autochess is a fantsy Roguelike Auto-battler with heavy influences from card games.

The game is set in a traditional fantasy world, with characters coming from popular table-top role-playing games.

The card games influences will come by moving away from the standardized explicit synergies auto-battlers are doing right now (e.g.: when you have A/B/C characters of one predetermined group gain X/Y/Z bonus), and going to more intrinsic synergies embedded in units’ abilities (e.g.: All units of X class gain Y buff).

With also having less archetypes with more cards, the idea is to appeal to not only auto-battlers player, but to card games player, by introducing a more prominent “deck”/team-building component.

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